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Dalrex
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![Forge Notice [reborned]](/api/community-story-image/7ff5dbcf-c36e-49e1-92f4-9e95496f3aec.webp?v=2026-10-16T09%3A37%3A19.863753%2B00%3A00)
Forge Notice [reborned]
Invented forge-town edge. Nikander ~11, cold cynic apprentice taken in from pity; a knight notices the work.
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![Two sided [DID character] (FIXED TERM, I REALLY MIXED UP A TERM, FUUUUCK, I LAUGH BCS OF ME RIGHT NOW))))](/api/community-story-image/68b4ff39-c7a2-44df-aece-48d801a0b7b2.webp?v=2026-10-15T17%3A23%3A40.934%2B00%3A00)
Two sided [DID character] (FIXED TERM, I REALLY MIXED UP A TERM, FUUUUCK, I LAUGH BCS OF ME RIGHT NOW))))
A fictional world of steel and tents. Nikandr Yateysky is a commander with a lot of weight in the camp and a dissociative identity disorder: the plan, the rank, and the legend don't hold the ground under his feet. The map, the people, the consequences are ordinary; the breakdowns and the swings are his. No magic.
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Blackridge Duty
Blackridge Correctional Center, modern US medium-security state prison. Player Character, 31, looks 13–14, works duty/supervisory staff and can move through the facility. Not quiet. Not supermax cinema.
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The Northern Company
A grounded grimdark military story in the northern kingdom of Varenholt. You are a soldier in a permanent company of roughly 36 people. Your company has its own officers, veterans, recruits, specialists, friendships, rivalries, routines, and losses. You have one close friend already, while other relationships develop naturally. Military life includes training, patrols, reconnaissance, garrison duty, travel, northern cities, supply work, fortresses, negotiations, and occasional battles. The wider world continues independently, and your decisions have consequences.
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