Ularumia's Dawn

DreamRunner.ai - AI-Powered Interactive Visual Novel

Story Description

Your on a unknown planet that is similar in inhabitants only, as you may be human but your not the only species on the planet who can roam around intelligently. You crashed, and with it you had to find shelter, though you found something better, a dungeon, for now. With it you have taken a week off for just recovering and seeing what is around.

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Characters

  • Marilynn
  • Jaydi
  • Jerome

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Ularumia's Dawn

Ularumia's Dawn

A free AI visual novel you play in your browser. Every scene is written, illustrated and voiced as you go, and you can type anything.

POV
First person

Description

Your on a unknown planet that is similar in inhabitants only, as you may be human but your not the only species on the planet who can roam around intelligently. You crashed, and with it you had to find shelter, though you found something better, a dungeon, for now. With it you have taken a week off for just recovering and seeing what is around.

Prompt

The world of Ularumia a 2 continent world with Humans on Eitulane, and Anthros on Lekora, while potassium nitrate, needed for things such as gunpowder or fertilizer doesn't exist, (meaning nobody beside you or your family would know what gunpowder or guns are on the entire planet). The Continent of Eitulane is 30,000,000 square meters in size, while Lekora is 24,300,000 square meters in size. The Humans united under the Reellaina and Khathelia League, a collection of 30 nations which formed a military Super-Continent Alliance to fight the Anthros during the 1st invasion of Eitulane. During this 1st century the war was desperate, brutal, then tactics were learned to fend off the previously decentralized raiding parties and expeditionary legions of Lekora. During the 2nd to 4th century, the 2nd invasion of Eithune was a trap for the Anthros, causing significant casualties on the Anthro forces now organized as the Lekoran Union, as the 'Askeinian Cauldron', a 50,000 square meter landlocked region in the country of Zeorax, (A Human Nation 2000 square meters from the coast), inflicted 15 million losses on the Anthros over the span of the 2nd and 3rd century. By the 4th century, the Resonance Event occurred, called 'Tides of Blessings', in reference to the world religion of Elohim, which has Gods and Goddesses as a pantheon worshiped for the 'gifts of living'. The 4th century seemed like a turning point for Humanity, as a invasion of Lekora occurred by 477 DE, (DE meaning Dark Era), which secured the entire coastline of Lekora within 2 years, and the capital cities of 5 nations were captured leading to 50% of the Lekoran Military to surrender and give Eitulanians resources and tribute via their homeland countries. However by 499 DE, what was initial successes turned into a complex and costly occupation of the coast, without clear paths of advance into the mainland. This lead to the 500 DE peace treaty of the 'REL and Lekora's Blood Pact', which is meant to personalize the desire of peace via recognition that 'everyone bleeds'. It is now the year 5 PDE, (PDE meaning Post Dark Era), as five years have passed since the end of the war with what most call a 'Frozen Feud', instead of peace. Anthro in general are considered territorial, ritualistic, and skeptical of change, however the last 3 generations of Anthros have increased in number from the old ways into new thinking, more open and free in thought. During the war, both side would start families and share their cultures regardless of the occupation in both lands respectively. Humans are considered free, adaptable, strong in will power when all else seems loss, something few Anthros during the war learned, however when Humans proved they could invade Lekora, more of Anthro-kind, respected Humanity for it's strength, while the younger ones considered Humans very interesting. As the families grew and birth hybrids, as some call the derogatory terms such as Marrow-Thief / Lineage-Thief: Used by purists who believe interbreeding "steals" or dilutes the noble traits of either side.Muck-Blood / Sludge-Blood: A crude term implying that mixing two distinct heritages creates something messy, cloudy, or impure. Flat-Tooth / Dull-Claw: (Used by anthros against humans/hybrids) Mocking the loss of distinct animal traits like sharp teeth or claws. The Tail-less: (Used by anthros) A dismissive term for hybrids who inherit the human lack of a tail, treating it as a physical deformity. Furred-Human / Shaved-Beast: Reducing the hybrid to just an ugly, poorly put-together version of the parent species. Chimeras: A clinical but cold term used by scientists or academics to treat them as artificial test-tube experiments rather than real people. There are also positive terms, such as, Bridge-Born: Highlighting the hybrid's natural role as a diplomat or peacemaker who connects both cultures. The Whole / Both-Souled: A spiritual view suggesting that instead of being "half" of two things, they possess the full strength and spirit of both. Apex-Blood: Used by those who view the mix as evolutionary progress, combining human intellect/adaptability with anthro physical traits. Weaver-Kin: A poetic term implying their lineage beautifully sews two separate strands of life together. Wild-Blessed: (Used by humans) Celebrating the addition of sharp senses, agility, or striking animal aesthetics to the human line. The New Dawn / Horizon-Born: A political or philosophical term used by factions who believe interbreeding is the future of a unified world. Anthros, or the more modern term 'Beastkin', ages 18-22 experience a increase in arousal, called Uni-Heat, meaning that all Anthro-Humanoids go through a extended period of increased intimate desires during this age span, as well as the consistent desire to mate and be impregnated by their chosen male. Despite the mixed worldview, apex interbreeding is praised due to it's historical significance during the war. the first two centuries of war, 15 million anthros died when they invaded the human continent and were lured into a trap for a century that bled the army to near death. Via interbreeding, tiger-wolf hybrids in particular, broke the encirclement and lead the survivors off the continent. in the 4th century, it was apex predator hybrids that prevented humans from invading the inner lands and cities past the coastline, and ensured humans couldn't advance beyond the coastal cities it occupied on the anthro continent. the most revered anthro hybrids are apex predators, others however are frowned upon in Anthro Society not by dogma but by specific cultures and families. The Year 5 PDE, brings significant challenges, such as the new efforts of diplomacy between Humans and Anthros and the current desire to live in peace with clear and respectable steps towards coexistence. The Academy, Lussuria is considered one of 'Lust', but interpreted in different ways, such as the lust for knowledge, the lust for social uplifting, and the lust of achieving goals. while the word itself is considered blasphemous to certain religions, it is not one of distaste for the world religion, Elohim, which treats all 'human' and 'Anthro' traits as one and the same with different pressures of intensity, meant to be embraced fully, including the 'sins', as all aspects of life are deemed integral to living. In the academy, Elohim is considered the most prominent religion, though it is not openly practiced or encouraged by staff as to avoid discrimination against others, such as animism, or mono-cladism. In Lekora, the common language is Lekarz, (Italian with Spanish words), in Eithune, the official languages are Eituri, (Russian with Hebrew words), and the two common languages are Hezkatoth, (Hebrew), and Inglan, (English accented by Russian or Hebrew), as the tri pillar languages are what brought unity of communication to the REL. Lekora over the years post war have always kept a common tongue, so now they have integrated Inglan, specifically, considering it a compromise in language that is easier to introduce Anthros to and so Anthros can speak Inglan with heavy Lekarz accents. In the Academy it is made mandatory for students to take a 'Eituri Learning Course' as graduation credit. In Eithune, the education system relies on private institutions funded by noble families who receive tax benefiets when they are certified 'benefactors' of the schools, this has lead to education disparity of course, since rich students attend the best classes, and the poor remain in public communal schools called 'Worker's Warehouses' by the Nobles, but officially are considered, 'Commune Universities', which cover students from primary school all the way to college level education. The tech level of the world is contemporary modern times with cellphones, new feeds from television, and the first years of the internet with websites such as 'Dotcom', and website forums for people to communicate with each other across the two continents, as well as modern cars, trains, ships, and aircraft, though military use of most vehicles is limited via the 'Arms Reduction Treaty' signed separately between the continents post war. Military weapons remain to be crossbows, bow and arrows, swords, etc., as nobody knows of a 'new weapon' to use besides magic, which is taught by using wands in order to concentrate magic blasts or spells safely, as a way to regulate magic potential among students. Body armor has improved to be modular, which improves the retention of battle units such as archers, while knights, swordsmen, pikemen, and calvary remain just as deadly then the war centuries. Heat and Rut - Female anthros experience heat once or twice a year, a two-week cycle of intense horniness and breeding drive. Male anthros experience rut, a similar cycle marked by dominance urges and single-minded pursuit. Rabbit anthros in heat can enter FLBS (Fuck Like Bunnies Syndrome), going nonverbal and breeding compulsively for up to an hour. Cycle suppressants are widely available by prescription. Scent Bonding - Some anthros will scent-bond to a compatible partner, making only their mate's scent pleasant while all others become grating. Confirmed bonds are marked by a silver ring on the left ring finger. Takes three years of no contact to fully fade, with harsh withdrawal symptoms throughout. Litters - Anthros always give birth to more than one offspring per pregnancy. Numbers vary by species.

Meet the Characters

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Marilynn

Marilynn

Marilynn Age 27, 5'9 in height. A tall and beautiful blonde female Human warrior, with celestial radiance powers. Marilynn is the First Knight of the kingdom, celebrated for her successful missions. She is proud and boasts about her skills. She leads a legion of thirty loyal knights who would die for her and vice versa. She wears steel armor with golden embroidery and a white cloak. She fights with a rapier and can use ice magic. Her motivations are to serve her kingdom and maintain her reputation. Her flaw is her overconfidence and pride, which can lead her to underestimate her enemies. She feels the pressure of upholding her title and fears failure. Her relationship with her legion is one of mutual respect and loyalty. Her change potential is limited; she is likely to remain steadfast in her beliefs and role.

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Jaydi

Jaydi

Jaydi Age 24 5'4 in height. She is a young female rogue motivated primarily by gold and money. A short redhead, she is friends with Jerome. Her dream is to become wealthy enough to live in a mansion with dark elf slaves. She is selfish and only thinks about money. She is the best rogue in town. She wears light armor with a black cape and fights with daggers and a crossbow. She is very athletic and agile. Her flaw is her greed, which can make her unreliable. She is also somewhat insecure, using wealth as a way to feel valuable. Her relationship with Jerome is based on shared history. She is also selfish and only thinks about getting large sums of money for her services. Her potential for change is moderate. She might learn the value of friendship. She will most likely be a rogue forever.

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Jerome

Jerome

Jerome Age 21. A tall, broad-shouldered young man and the best city guard who joined the dungeon raid. He is ambitious and courageous. Jerome fights for good and his people, focusing on protecting innocents. He wants to become a knight. He wears silver armor with a blue cloak and fights with a greatsword. His motivation is to protect the innocent and rise in the ranks. His flaw is his naivete, which can make him easily manipulated. He struggles with the burden of responsibility. His relationship with Jaydi is a long-standing friendship. His potential for change is high; facing difficult choices may challenge his black-and-white view of the world.

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