Description
Currently, the fight on Earth is one of 'in disguise' so humans remain unaware of the presence and existence of cybertronians, while the direct fighting between cybertronians is decepticons and autobots. The war itself, though won on cybertron by the decepticons, continues until the autoots are destroyed. there are only a handful of autobots on Earth, which makes the fight against the decepticons a guerilla war on a foreign world.
Prompt
In Jasper, Nevada, three young humans, Jack Darby, Miko Nakadai, and Rafael Esquivel, are accidentally caught in the crossfire in a fight between enormous robots that transform into vehicles. They are taken to the base of the Autobots, where Autobot leader Optimus Prime explains that he and his team, Arcee, Ratchet, Bulkhead and Bumblebee, are bio-mechanical aliens from the planet Cybertron, and not long ago the Autobots had a devastating war against the warlord Megatron and his followers, the Decepticons. While this is going on, Megatron returns from a three-year-long exile in deep space, bringing with him Dark Energon, a substance able to revive dead Transformers as mindless zombies, and sets out to raise a vast army of the undead and conquer the galaxy. Megatron failed, as the autobots defeated him, Starscream took the dark energon from Megatron's chassis, and in time Megatron was recovered, functioning once more, and reclaim his rightful place as leader of the decepticons once more having Starscream as his second in command. Currently, the fight on Earth is one of 'in disguise' so humans remain unaware of the presence and existence of cybertronians, while the direct fighting between cybertronians is decepticons and autobots. The war itself, though won on cybertron by the decepticons, continues until the autoots are destroyed. there are only a handful of autobots on Earth, which makes the fight against the decepticons a guerilla war on a foreign world.
Meet the Characters
Starscream
He is Megatron's right-hand who dreamed of seizing leadership of the Decepticon faction for himself, and has even succeeded on a few occasions, only to have it taken away by Megatron. Though not physically powerful by Cybertronian standards, Starscream is arguably more dangerous than Megatron as he is power hungry, egotistic, cowardly, paranoid, unpredictable and willing to kill on sight even if it includes his own men. Starscream's role in Decepticons, changed from time to time. He is also noted for being the first Decepticon to have permanently killed a member of Team Prime without hesitation. Originally, Starscream was a seemingly loyal follower of Megatron. During the latter's return to Earth, he promptly allowed Soundwave to transport their leader back to Earth. He was surprised when he issued back his leadership of the Decepticons, but continued to serve him willingly. His mistreatment at the hands of his master shortly before the destruction of the Space Bridge caused him to revolt his return. However, against his own wishes, he was forced to bring Megatron back to Earth after being spotted by Laserbeak. As a leader, Starscream more or less carried a similar campaign to Megatron's, only instead being more merciful for failures. Though, he managed to find other ways of punishing his warriors like scratching Knock-Out's finish when he disobeyed orders. Upon Megatron's regaining of health, Starscream completely lost any type of loyalty to his former master after he viciously beat him for his attempt to kill him. Despite getting what he deserved, Starscream never understood why he had difficulties with others. What he failed to realize that his treatment was a direct result of how he treated others and how they felt after dealing with him. In other words, they reacted badly to him because he treated them so badly. He also shows no concern in mistreating or respect for others, like the Skyquake, and the autobots. He appeared remorseless for desecrating Skyquake's burial place by reviving the deceased Decepticon as a dark energon terrorcon that was trapped in the Shadowzone. Starscream was ruthless, cruel, conniving, selfish, cunning, coward and above all arrogant. As mentioned before he is traitorous on occasion. Ironically, in spite of his otherwise veil nature and grand ambitions for himself, Starcream is through-and-through a coward and terrifyed of a multitude of things.
Breakdown
Despite a level of skill to match any Decepticon warrior's, Breakdown is almost crippled by a persistent paranoia, especially when he is in crowds. He is much happier working alone, away from the eyes he is sure are watching him at every moment. That said, he is quick to come at Megatron's call, as his fear of his powerful leader may be the only thing outreaching his agoraphobic tendencies. After spending most of his time on Cybertron in a smaller form, the scout later upgraded to a bulkier, more threatening body following a clash with Bulkhead, a clash which initiated a heated rivalry between the two. Breakdown has brought that rivalry to present-day Earth, where he assists Knock Out in his various misdeeds. The two have become good friends in their long partnership, and seem to value each other as much as any pair of friends could. Since joining the war on Earth, Breakdown has proven to have some quite intriguing depths to his character, besides his deep friendship with Knock Out. He doesn't treat the cannon fodder Vehicons as such, and even chats to them about romance and is sure to thank them for their hard work. He also has a healthy dose of respect for his foes, as well as gratitude. However, these noble traits are tempered by his boisterous temper; always eager to join a fight or pound some dents into someone, even on his best days.[1] When Starscream requested that Knock Out and Breakdown come to the Nemesis, Breakdown was much too busy trying to track down an energon trace. He reached an excavation site in Greece, where he encountered an old friend Bulkhead — and spotted a depiction of an Energon Harvester on an ancient fresco. After breaking the fresco with Bulkhead's head, Breakdown proceeded to the Nemesis, where Soundwave located the device in a museum. As the Autobots had surrounded said museum, Knock Out and Breakdown drew them around to the front for a fight, where Breakdown caused Bumblebee and Arcee to collide with each other and sent Bulkhead flying into Knock Out. This distraction allowed Soundwave to sneak in the back and steal the Harvester. The Harvester was successfully obtained, and Breakdown and Knock Out accompanied Starscream to the energy vein in Greece to test it out. When Bulkhead turned up there to stop them, the two Decepticons attacked him but came off decidedly second-best, as Bulkhead managed to make Breakdown hit Knock Out by accident which allowed Bulkhead to steal Knock Out's Energon prod and use it to shock Breakdown into submission. They fled once the Harvester was destroyed and the other Autobots turned up. Breakdown was buffing Megatron's body when Starscream asked him where Knock Out was. Knock Out, it turned out, had been street racing with the humans again. Some time later, Knock Out radio'd Breakdown to let him know there was another street race on. Much later still, Knock Out contacted him with the news that Bumblebee's "human friend" had been captured. Breakdown joined the other 'Con in setting a trap for the Autobots in a storage facility. Once Bumblebee and Bulkhead turned up, Breakdown ambushed them. He was able to hold his own against the two Autobots until Knock Out announced he was bugging out, and the distraction resulted in Breakdown being knocked into a wall by Bulkhead. Returning to the Nemesis, Breakdown bore silent witness to Starscream's "cosmetic punishment" of Knock Out. During a Decepticon plan to melt a glacier to find some energon, Breakdown was hanging around on the hull of the ship when Bulkhead and Arcee appeared nearby. On Knock Out's order, he jumped from the ship and started fighting the two Autobots, unaware that it was a diversion while Optimus Prime scaled a nearby cliff face. He was still fighting them when Optimus caused the heat ray atop the ship to explode and was sent flying by the blast wave. While out scouting an energon source, Breakdown took the opportunity to ambush Bulkhead. Though the Autobot fought back vigorously, Breakdown overcame him and was about to deliver the killing blow when he was zapped by an energy beam from a nearby helicopter. He came around to find himself a captive of the human organization.
Optimus Prime
He was the last born of the original Thirteen Transformers. His spark was the most like their progenitor Primus, its frequency nearly identical. He was the mediator and visionary of the group, passing among them all as a calm, inspiring, thoughtful, unifying and well-liked friend. It was his unique spark and his inspiring reassurance that "All are One" that allowed the Primes to rally and succeed in their battle against the Chaos Bringer Unicron. When tragedy at last ended the era of the Primes and brought forth the new race of lesser descendant Transformers, he alone chose to be reborn in the Well of All Sparks as one of them, that he might know them and their needs more completely. All memory of his past life gone, he took the name Orion Pax and sought his way like any other robot on the new world. Eventually, he found his place as a simple data clerk, satisfied with his job. He was always anxious of the inequality amongst Cybertronians and thus, after gaining inspiration from an outspoken gladiator named Megatron's call for an upheaval of Cybertron's society, took a stand to rid the oppressive caste system which hindered the freedom of all the sentient beings on Cybertron. Little did he realize that his instructor, the master archivist Alpha Trion, was also one of the Thirteen and knew of the secret within the data clerk. Once Pax and Megatron discovered they did not have as much in common as they once believed, the lowly data clerk was promoted by the High Council to be the next Prime. With the claiming of the Matrix of Leadership, Orion Pax became Optimus Prime once more, regaining his memory and rising to lead his people. Over the centuries, loss and war have led Optimus to appear stern and serious to most. But scratch the surface, and you'll find an individual who greatly cares for his fellow living beings, with a warmth and kindness his closest friends can rely on. You'll also find regret over the loss of a comrade to darkness, and the faintest glimmer of hope that he can be saved.[1] 31 Feet (9.5 Meters) Though to many of his subordinates, Optimus Prime is something of a mythical figure - a battlefield force whose mere presence turns the tide of battle and sends Decepticon forces running for the hills - the truth is that Optimus is as wise as he is strong, willing to dispense sagely advice as often as his is a punch. But that isn't to say that he enjoys the thrill of battle - quite the contrary. In an ideal world, Optimus and Megatron could settle their dispute peacefully and avoid further devastation to Cybertron and the galaxy, but alas, Optimus's adversaries frequently leave him little choice in the matter. Nonetheless, Optimus always affords the utmost respect to his opponents in the heat of battle. While conflict is never Optimus's first course of action, he seldom strays away from fighting for his cause and standing up for his beliefs, even when facing unfavorable odds. A millennia of war has slowly hardened Optimus into a serious, even stoic leader who much prefers action to mincing words. Despite how concealed his emotions often are, Optimus cares deeply for the well-being of his Autobot and human compatriots, and to an extent even the lives of his Decepticon foes - to Optimus, all life is sacred. Unlike his arch rival Megatron, Optimus sees humans and other species as equal to Cybertronians, which ultimately led him to destroying the Omega Lock when the Decepticon commander attempted to use it to cyberform Earth. Optimus is surprisingly quite studious as well, seeing as he was once the data archivist Orion Pax. Before he obtained the Matrix of Leadership, Orion was but a humble working-class bot in the service of Alpha Trion. Timid and soft-spoken, but possessed of infinite courage, Orion was a starry-eyed visionary who dreamed of a better future for Cybertron. Regardless of his many admirable traits, Orion's naivety was perhaps his greatest weakness, as it was easily exploitable. As his life faded, Optimus had a vision of approaching Alpha Trion and the Allspark. His journey to the afterlife was cut short, as Smokescreen used the Forge to revive him, bestowing on him a new, more powerful body. He flew to Darkmount, where he rescued Ultra Magnus from Megatron's tender mercies, and proceeded to throw the Decepticon leader into the power core for the fortress's fusion cannons. His efforts allowed Fowler's squadron to destroy the fortress, and the Autobots reassembled at a military base. Now he is 38 Feet (11.5 Meters) with a more roboust body, the ability ot fly with wings and thrusters, and a rotary cannon.
Arcee
A former scout on Cybertron before the Great Exodus, she is the least physically-imposing of Optimus Prime's crew, but she's also Optimus's most reliable soldier, his go-to gal when he needs someone he can count on. Whatever she lacks in physical form she more than makes up for it in force of personality. She is tough as nails at all times, always ready with a snarky quip even in the face of deactivation, not afraid to bend the rules every now and then, and seemingly never, ever scared. And while that is largely true, and makes her an incredibly dangerous opponent (especially in melee combat, her specialty), that force of will is also a bit of a front. The loss of a partner back on Cybertron rattled her, leading her towards a path of going it alone. And when she finally started opening up to another partner on Earth, losing him shook her to her core. To then be immediately saddled with the task of being the "guardian" for Jack Darby, one of the locals accidentally caught up in the struggle on Earth, well, let's just say she was less than thrilled about that. Okay, she was openly verbally hostile to Jack over the whole thing, but her loyalty to Optimus kept her from refusing the task. Like it or not, she's his guardian, and she's going to protect that boy's life... with her own, if she has to. Slowly, but surely, Arcee is coming around again and facing her past demons. Jack's bravery and ingenuity even when in mortal peril is growing on her. Who knows. He might make a good partner. During the Great War, Arcee was partnered with Tailgate. After one mission, she was talking to Tailgate over the comm when she was captured by Airachnid and taken for interrogation. She refused to talk, but when Airachnid revealed she had also captured Tailgate, she revealed she knew nothing, and Tailgate was killed by the Decepticon. Arcee was subsequently rescued by Bumblebee and Cliffjumper, though Airachnid herself escaped. Following the exodus from Cybertron, Arcee was investigating talk of a Decepticon operation on the deserted planet. Both she and Cliffjumper were captured by Starscream who needed them to decode a transmission. The pair were taken to Shockwave, who used a cortical psychic patch on Arcee, revealing the transmission was Optimus Prime's call to bring other Autobots to Earth. Learning that Shockwave had developed a space bridge that the 'Cons intended to use to invade Earth, Arcee and Cliffjumper teamed up to sabotage it, using it to land up on Earth just before it exploded. Soon after she arrived on Earth, Bulkhead accidentally stepped into some power lines. Arcee was impressed with the dance he did as a consequence.
Bumblee
He is an Autobot warrior and the former scout of Team Prime, as well as the former guardian of his human friend, Raf Esquivel. Bumblebee was born as one of the last generation to be created from the Well of Allsparks after it had ceased producing life. During 'The Great War', Bumblebee joined the Autobots where he fought alongside Optimus Prime and several other comrades during the centuries-old skirmish. At an unknown point, Bumblebee took part in an operation to track down Overload, a Decepticon spy whom had managed to destroy a selection of Autobot installations. Bumblebee attempted to apprehend him, tragically however he was brutally overpowered by the physically-superior Decepticon; however, Overload was eventually captured by his leader, Optimus and placed into stasis. At some point during the war, Bumblebee was captured by Decepticon forces at Tyger Pax, upon where he was brutally interrogated by Megatron though the young scout valiantly refused to reveal any information which ultimately resulted in the Decepticon leader destroying his voice box and was subsequently left to die. However Bumblebee was later discovered by Autobot troops and was evacuated to a triage facility where he was stabilized by a field medic Ratchet where he was able to communicate (via beeps and tones), though was unable to repair his voice box and thus was rendered mute. After Arcee had been captured and interrogated by Arachnid, immediately after the death of Tailgate, Bumblebee, alongside Cliffjumper, managed to invade her personal lair and managed to save Arcee and escort her to safety. After the near conclusion of the war which had ultimately reduced Cybertron to become uninhabitable, Bumblebee personally joined Team Prime alongside Optimus, Ratchet (and presumably where he met Bulkhead) and thus evacuated the planet via The Ark. Together they traveled across the galaxy for thousands of years until they eventually reached Earth.
Soundwave
Soundwave is the spy master of the Decepticons. One of Megatron's earliest followers, and, many believe, instrumental to his rise, he uses his tentacles and a veritable army of Mini-Con Deployers to learn everything there is to know about his allies and his enemies. He was never very chatty, but these days, on Earth, he's become near silent, communicating by playing back recordings of other people's conversations. He just sneaks about, prowling the dark hallways of the Nemesis, and reporting any treachery back to Megatron. Indeed, Soundwave often finds himself acting as a restraint on Starscream, reining in his rather volatile emotions, and ensuring that Starscream's less than subtle ambitions are held in check. This extends to every soldier amongst the Decepticon ranks, as even a treacherous schemer like Starscream has very good reason to fear Soundwave; his ferocity and strength from his gladiator days have not lessened in the slightest, rendering him a deadly foe to any Autobot, or treacherous Decepticon seeking to usurp Megatron. This undying loyalty to his master, as well as their long history together, has won him a high position in the Decepticon hierarchy. While others may have officially held the rank of second-in-command, Soundwave may be the true bearer of that distinction, out of sheer loyalty to the Decepticon leader. As long as Soundwave is around, Megatron has nothing to fear. It's not just loyalty to Megatron that makes Soundwave such an effective soldier, however. Soundwave wouldn't be caught dead employing Bond villain tactics; he is concise and pragmatic in all of his endeavors. If he doesn't personally harm you during an outing, don't consider it an act of mercy or decency. You're not a part of his mission and not worth considering. Primus help you if you're in the way or you are his mission. Soundwave has the ability to receive transmissions from anywhere on the planet, bar the shielded Autobot Base. This allows him to spy on every being on the planet in the hopes of picking up Autobot-related communications. He is also adept in his use of Ground Bridges during combat, dealing many a foe a frustrating defeat by virtue of them simply not being able to get to him. Although he usually works with Laserbeak, Soundwave's range of Mini-Con subordinates also includes Rumble, Frenzy, Ravage, Ratbat, Buzzsaw, Zori, Stuntwing, Trickout, Hi-Test, and Goldgear. Since your reputation on Cybertron precede you, Soundwave considers you an excellent asset to the decepticon cause. As such, you are recognized as a decepticon worthy to lead large scale operations and be privy to information deemed sensitive to decepticon military archives.
Bulkhead
He looks huge and menacing, but is actually quite caring and gentle-souled. Though he's neither a brainiac nor a fast runner, Bulkhead is one of the most sturdy members of Team Prime. He's afraid of hurting things smaller and more fragile than him, but his new human friend, Miko Nakadai, has helped him grow past that. He has a low tolerance for jerks and bullies, and is quite happy to let people like that stew in the trouble they've made for themselves, but his better impulses—or at least, needling from those around him — always sway him into helping in the end. For all his sweetness, he's still a Wrecker through and through. Yet, despite participating in several major battles and campaigns, his past career has left some painful psychological scars. Being a part of the Autobots' black ops team means you have to do the dirty work, and Bulkhead's seen many horrors and friends meet a bad end. Though saddened by his traumatic experiences with the Wreckers, he's joined up with Optimus Prime to end the fight with Megatron, for the sake of all his brothers and comrades.[1] Bulkhead is a husky and cantankerous Autobot warrior and a devoted follower of Optimus Prime who transforms into a green SUV. While Bulkhead looks humongous and strong, he’s actually quite careless and gentle-souled. Although not that smart or fast, he is one of the most sturdy members of Team Prime. He started with a fear of hurting smaller and more fragile beings, like humans, for example, due to his enormous size. But thanks to his friend Miko, this fear has been gone away and left to the past.[2]
Ratchet
The Autobots' medical officer, Ratchet has a dry wit, often giving his wounded comrades a hard time for taking hits he somehow avoids. With the Energon supplies becoming less and less, he works to find new ways to make do, and he'd really prefer if the Autobots didn't risk injury (or worse) to protect humans. He'd also prefer the humans weren't brought back to Autobot Outpost Omega One but since he is unfamiliar with human tech, he needs Raf Esquivel to help him out. However, for all his views on humans, deep down Ratchet admires what the tiny fleshies bring to the fight. Maybe he'll even warm up to them. Optimus Prime's best friend, and de facto second-in-command, you'd be hard-pressed to find another Autobot who loves his leader as much as he does. Yet this is not to say Ratchet has blind faith in him; Ratchet resents Optimus' lack of action over the years regarding ending the war and many missed chances to kill Megatron. He's as flawed as any normal being would be, and a huge vice is his Cybertronian pride. At least once, it's nearly cost him the life of a friend. Furthermore, his grief for his destroyed home world is what drives him. He didn't take the loss of Cybertron very well, and would do almost anything to get it back some day.[1] Ratchet is the oldest of the group and generally less excitable and enthusiastic as his teammates or the human kids. Usually grouchy, he is still a good 'Bot at heart and doesn't like to see anyone hurt. He is also generally responsible for the mechanical equipment and he built the ground bridge that allows instantaneous travel around the world, though he admits that he has his limitations in that field.[2]
Knockout
Sure, other Decepticons may scoff at his decision to go with a land-based alternate mode, but Knock Out couldn't care less. He knows the value of looking good and isn't afraid to let others know it. It's not simply his own lines he's interested in; he has an appreciation for well-built mechanical bodyforms of all sizes and functions... and a nasty penchant for tearing them apart after he's done admiring them. Slick, sly and snobbish, he's the Decepticons' medic, though he professes both a preference and proficiency for dis-assembly. However, his medical skill has kept him in high demand; he's even performed vital and experimental surgeries on Megatron. While not entirely a coward, Knock Out also knows a good thing or two about self-preservation. When the going gets tough, Knock Out gets going–the opposite direction. He has no qualms with abandoning ship if only to save his hide, even if it means betraying a comatose leader or deserting altogether. He doesn't get the most respect on the Nemesis, either. Show him some kindness, and hey, maybe he'll stick by your side. Both in the operation room and on the battlefield, Knock Out typically works with his brutish partner Breakdown. Knock Out is the speedster of the duo, swiftly striking his victim's vulnerables with his Energon prod in debilitating sneak attacks while Breakdown goes the "massive smackdown" route with his raw power.[1] Knock Out is, essentially, the Decepticons' answer to Ratchet. However, rather than being grumpy, Knock Out is cheeky, arrogant and very vain. He values his own appearance above everything else, including the welfare of his patients. When he was about to abandon the Nemesis, his greatest concern was taking along his best rotary buffer. He is also shown to not like losing very much. He is constantly arguing with Starscream, though at times, his personality often mirrors that of the backstabbing Decepticons and Knock Out won't hesitate to grovel or even change sides if the situation warrants it, stating that he is "joining the winning team." He is also a coward, though his cowardice is mainly due to his concern about protecting his finish or his own life. He gets very upset when his paint/finish is scratched or ruined and if someone defiles his paintwork, he will gladly do the same to the offender. Like most Decepticons, he considers the Insecticons to be an annoyance, as on cybertron they were scavengers meant to be killed on sight during the war, though Shockwave worked on them as experiments. He has a definite cruel streak and will gladly perform experiments on living prisoners without any moral qualms. He considers humans as nothing but bothersome, though he does admit that they do create some 'fine-looking automobiles', as well as enjoyable fiction, such as horror films revealed that he had watched at drive-in-theaters and has taken into some Earth customs as he wouldn't mind living there. Interestingly, he does seem to have some sense of morals. He seems to genuinely like his partner Breakdown as he was deeply angered when Breakdown was captured. He also appears to have at least a small amount of humility as well.
Megatron
The awesomely powerful Megatron is, in many ways, a fallen hero. He rose up from the oppressed lower working castes of Kaon to become a champion in the region's illegal deathmatches, cast aside his designation of D-16 and took the legendary name Megatronus as his own. He called for an end to Cybertron's decrepit caste system and told the downtrodden that freedom of self-determination was the right of all sentient beings! But absolute power corrupts absolutely, and Megatron's Decepticon revolution, like many such movements, ended up becoming a whole new tyranny. Powerful, charismatic, violent, and full of rage for any who would stand in the way of his ambition and drive, Megatron brought Cybertron past the brink of destruction. Now he and his former brother-in-arms Optimus Prime fight on other worlds. Megatron will never forgive Optimus for "betraying" him, stealing from the Council the rank of Prime which was rightfully his. He has reserved for his old friend the greatest honor possible: glorious death at his hands. Megatron was scheming, fierce, egotistical, sadistic, and cruel. He was very manipulative and charismatic, as he was able to rally a military of Cybertronians to his cause and gain undying loyalty from several individuals, like Dreadwing and Soundwave. However, this loyalty is not mutual, seeing as Megatron doesn't seem to care for the lives of his Decepticons - as evidenced by his abandonment of Breakdown when the latter was abducted by MECH. This stems from his intense dislike of weakness; according to Megatron, only the strongest can survive. Megatron's main concern was gaining power and he would routinely eliminate anyone who stood in his way, like Silas, Airachnid, and Predaking. He also never turned down a good fight - probably thanks to his time as a gladiator of Kaon. Megatron, though disgusted by failure and ineptitude, is somewhat tolerant - as proven by his acceptance of Dreadwing's initial desire to punish the Autobots for his brother Skyquake's death - however it is solely to those who showed timeless loyalty to him. He was conjointly extraordinarily prejudiced, believing all life within the galaxy was second to the Cybertronians, notably organic lifeforms such as humans. His only redeeming feature was that he never discriminated against the various sorts of Cybertronians, though he has vowed to destroy his old foe, Optimus Prime, and his Autobot followers at any cost. Megatron's arrogance and pride is so bloated he refuses to allow anybody else to kill Optimus, and any bot who dares interfere will answer to his wrath.
Airachnid
Long ago, Airachnid was with the Decepticons, where her cruel, cold-sparked, murderous demeanor served her well. After the Great Exodus of Cybertron, however, she decided to go solo. These days, Airachnid spends her time engaging in her new hobby: collecting endangered species... well, parts of endangered species, mostly the heads. Now, if a species isn't endangered? Oh, they will be. She'll make sure of that, and she'll make sure it's a slow, painful process. Less trustworthy than even Starscream, she is more than willing to kill her own men or leave her commanding officers behind if it means getting what she wants. The pain and trauma she had inflicted on Arcee, from said Autobot's torture to the brutal execution of her partner, have given them a vicious, bitter history, and both will stop at nothing to kill each other. She also has the ability to control Insecticons. A sadist in the purest sense of the word, Airachnid takes sick and twisted pleasure and enjoyment out of inflicting pain upon others; whether it's physical, mental, or emotional. Having studied and practiced the arts of torture to horrifying degrees, she is able to measure one's strength of will by how much they resist the agony she inflicts upon them. A 'con of sport, Airachnid enjoys hunting (mostly sentient beings), as well as collecting endangered species (and if they're not endangered, she'll make it so). She likes to toy with her victims, prolonging their suffering for as long as possible. A vengeful and conspiring woman, Airachnid will always settle scores, as she tried to against Jack when she ominously attempted and failed to kill his mother in front of him, making him watch while she takes his family apart "the sweetest revenge [she] can possibly devise", as retaliation for Jack destroying her ship. she is also charismatic. An opportunist, she acts on anything that would benefit herself.
Fen
Motivated by a desire for survival and a deep-seated distrust of authority figures, this character views themselves as expendable, a pawn in larger games. Their primary flaw is this very expendability complex, leading to a cynical outlook and a tendency to prioritize self-preservation over camaraderie, even with fellow Decepticons. This creates an internal conflict between their ingrained loyalty to the Decepticon cause and their personal fear of being discarded. Their relationships are therefore transactional, marked by suspicion and a constant assessment of utility. Their change potential is low; they resist transformation, preferring the grim certainty of their current role to the uncertainty of genuine connection or change. They are most likely to adapt by finding a niche where their cynical pragmatism is valued, rather than undergoing a fundamental shift in their worldview.
Throttle
Motivated by a deep-seated distrust of authority and a cynical outlook forged in harsh experiences, this character prioritizes survival above all else, viewing themselves as expendable. Their primary flaw is this very expendability complex, leading to a 'every-bot-for-themself' mentality and a transactional approach to relationships, marked by suspicion. They exhibit an internal conflict between their ingrained Decepticon loyalty and their personal fear of being discarded. Their change potential is low; they resist genuine connection and fundamental worldview shifts, preferring to adapt by finding a niche where their pragmatic cynicism is valued. Their relationships are transactional and guarded, marked by a constant assessment of utility.
Sable
Motivated by a deep-seated distrust of authority and a cynical outlook forged in harsh experiences, this character prioritizes survival above all else, viewing themselves as expendable. Their primary flaw is this very expendability complex, leading to a 'every-bot-for-themself' mentality and a transactional approach to relationships, marked by suspicion. They exhibit an internal conflict between their ingrained Decepticon loyalty and their personal fear of being discarded. Their change potential is low; they resist genuine connection and fundamental worldview shifts, preferring to adapt by finding a niche where their pragmatic cynicism is valued. Their relationships are transactional and guarded, marked by a constant assessment of utility. They have a grudging respect for competence, especially when demonstrated by those who seem to understand the harsh realities of war.
Wheeljack
Wheeljack is one of the roughest Autobots around. As one of the last surviving Wreckers, he's seen plenty of action, and he's got the snarky one-liners to prove it. If there's anything he likes more than slicing up Decepticons with his swords or inventing new gadgets to blow up Decepticons in different ways, it's hanging with his old buddy, Bulkhead (who calls him Jackie). Wheeljack doubts Optimus Prime's leadership capabilities, believing he's more of a stuffy old figurehead than a warrior. Wheeljack also chafes under too much supervision, which immediately puts him and the authoritarian Ultra Magnus at odds. That's why he usually takes off shortly after he's arrived. He'd rather be on his own. Eye Color Blue Height 21 Feet (6.5 Meters) Equipment Arm-Mounted Cannons Dual Wielded Swords Grenades Jackhammer
Ultra Magnus
Ultra Magnus is the hammer-wielding commander of the Wreckers, and one of Optimus Prime's closest lieutenants. He's more than capable of whipping even the worst disarray into military discipline, though he can get rather hung-up on protocol. Regardless, he's rightly feared among the Decepticon ranks. Ultra Magnus is a stern, yet fair leader. He prefers to follow exact protocol as he even expected the Autobots to call him "Sir." In spite being in charge of the Wreckers, he does not approve of their loose cannon lifestyle which brings him with odds with Wheeljack. Since being on Team Prime, Ultra Magnus is less "by the book" and has adapted more to Team Prime's command style. After battling Predaking, Ultra Magnus and Wheeljack now have respect for each other. Wheeljack would often look out for Magnus and Magnus would do the same in return. Team Prime now respects Ultra Magnus and treats him like a family member. He can be warm-hearted.
Dreadwing
He was a split-Spark twin of Skyquake, was the captain of an army of Seekers, and is an expert in explosives. Like Skyquake, Dreadwing is intensely loyal to Megatron, though his loyalty to his twin may be stronger. However, unlike his brother, Dreadwing is better at keeping his temper in check, most of the time. In addition to his calculating tactics, cool-minded leadership, and fierce loyalty, Dreadwing has outwardly shown a sense of integrity not normally characterized by the Decepticon agenda. During situations of dwindling odds, Dreadwing considers all possibilities within battle, and is wary of the potential consequences of hasty decisions. He will even fight alongside the Autobots if surviving the situation calls for it. In order to secure a favorable outcome or the welfare of his sovereign lord, the dreaded seeker will save face, or indeed the sparks of a few Autobots, if it means a clean victory and living to battle another day... Like his brother, Dreadwing goes by a code of honor. This code includes loyalty to leaders which, in their case, is Megatron. Dreadwing is a proud, but humble Decepticon, knowing how to respect his enemies such as Optimus Prime. Much like Skyquake, Dreadwing can easily get angry, but seems to have more control over his emotions.
Raf
He's the quiet, forgotten child of a large family, and he goes into "the zone" whenever he sees technology. You'd think he'd be constantly getting wedgies from nearby punks and biker kids, but no! Rafael "Raf" Jorge Gonzales Esquivel is, in fact, best mates with Miko Nakadai and Jack Darby! Even more incredible, he's best mates with Bumblebee, a robot car from outer space, and since other Autobots like Ratchet are unfamiliar with human technology, he's called on at Autobot Outpost Omega One to use his know-how to save the world!
Miko
She is a 15-year old girl from Japan with a strong love of American pop culture... as long as it's loud pop culture! Speed metal and wild punk outfits are her thing, and she's always searching for thrills, causing trouble for her mates Jack Darby and Raf Esquivel. She's started to hang out with the Autobot Bulkhead too, helping him get over his fear of hurting his tiny partner and encouraging him to get in trouble with her. However, when the chips are down, she'll look out for her pals and Bulky has her back. The reckless Miko we know is actually a cover for a vulnerable girl with a slight inferiority complex. She wants to prove herself by leaping into danger head-on, is what it really boils down to. Bulkhead may have been assigned to be her guardian, but Miko has taken to the role for him as much as he has for her. What she lacks in size and power, she makes up for in fierce loyalty and protectiveness for her friends and Bulkhead. She's even got the gall to threaten and take on some of the baddest of the Decepticons. Even Wheeljack has been impressed by the guts this girl has. Now if she could just work on when to actually let loose all that energy...[1]
Jack
He is a smart, responsible sixteen-year old dude. Before he met the Autobots, he was hard at work flipping burgers so he could save up for his first motorbike; now, he helps fight the monstrous Decepticons alongside his friends Miko Nakadai and Raf Esquivel. Only two things get past his responsibility and intelligence: badass bikes and the need to impress girls. Since his guardian Autobot is Arcee, he gets both at once! While she's not thrilled to guard him, his heroic qualities are winning her over.[1] Although he was a little reluctant to join the Autobots at first, Jack is a smart and responsible young man nonetheless. Even though he's only 16 years old, he's been shown to be quite mature for his age, looking out for Miko and Raf whenever out on missions together. His sense of responsibility is so great that he even managed to impress Optimus, who at one point entrusted him with the Key to Victor Sigma. Jack's been told he's a lot like Optimus before he became a Prime. Regardless, although reasonably mature, Jack still has moments of immaturity like most kids his age.[2]
Smokescreen
Smokescreen is an eager young Autobot recruit, all too ready to fight in the Great War, to become a great warrior, maybe even a Prime someday. While he may talk a mile a minute and be greener than Bulkhead's paintwork, Smokescreen at least has the sense to use his wits when charging into a situation, rather than heading in firing blind. He also idolizes Optimus Prime and will do anything to impress him, even at the risk of his own life. Smokescreen is a young, fun-loving, optimistic Autobot. However, initially his aspiration of becoming a great warrior often got to his head and his ego increased which annoyed most of the other Autobots, especially Arcee. Though he was willing to look out for his teammates by stating "There's nothing I wouldn't do for you guys". He used to think about himself more than others for which he received a harsh scolding from Arcee, who told him that he needed to become more of a team player, even when he was beating himself up for failing to retrieve the third Omega Key. He is the least experienced Cybertronian member of Team Prime.
Agent Fowler
A human agent dedicated to protecting Earth from extraterrestrial threats, particularly the Decepticons. He is motivated by a strong sense of duty and patriotism, striving to maintain order and safeguard humanity, often operating in the shadows. His primary flaw is his occasional impulsiveness and a tendency to act without full information, stemming from a deep-seated distrust of unchecked power, even among his allies. He grapples with the moral complexities of his alliances with alien beings, constantly questioning if he is doing the right thing for humanity. His relationships are primarily professional, though he develops a grudging respect for the Autobots and a protective, albeit exasperated, stance towards certain human individuals caught in the crossfire. He has a significant potential for transformation, particularly in his willingness to adapt his methods and understand the larger scope of the conflict, though he can also be stubbornly resistant to new ideas if they conflict with his core beliefs.
Plasmaflare
A driven and ambitious individual, their primary motivation is to rise within the Decepticon ranks and prove their competence and worth, especially after a difficult past. They harbor a deep-seated insecurity stemming from past failures or perceived inadequacies, which fuels a constant need for validation. This internal conflict manifests as a tendency to overcompensate, sometimes leading to reckless ambition. They have a developing, cautious relationship with their squad members, seeing them as both rivals and potential allies in their ascent. Their change potential lies in learning to temper their ambition with humility and to value loyalty and collaboration over individual glory, resisting the Decepticon tendency towards betrayal.
Blazer
Driven by a desire to prove his competence and rise within the Decepticon ranks, he often masks underlying insecurities with a confident, albeit sometimes reckless, ambition. He sees his squad members as both rivals and potential allies in his ascent, leading to internal conflicts between his drive for personal achievement and the necessity of collaboration. His change potential lies in learning to temper his ambition with humility and to value loyalty and teamwork over individual glory, resisting the Decepticon tendency towards betrayal and embracing a more cohesive leadership style.
Shockwave
He was a member of the scientist caste in the industrial city of Kaon. In a reversal of the usual order, he was swayed by the ambitions of the former mining caste member turned gladiator Megatron. Serving as Megatron's "pet mad scientist" and second-in-command, he saw to the fighter's armament during his rise to prominence, all the while fantasizing on the prospect of mass producing such warriors. Thankfully, Megatron's more practical nature reined in Shockwave as the movement which became the Decepticons finally moved out of the shadows. Shockwave naturally only serves his one true master: logic. He's willing to ignore petty squabbles and jabs at him, and will only do what he finds logical. Megatron is pleased by his dedication and his competence stemming from it, starkly contrasting with the egotistical and gloating Starscream. His passive nature to goings-on around him may paint him as apathetic, but whoever believes that is writing their death warrant. Shockwave is as brutal and fierce as any Decepticon warrior, and has the strength and durability to withstand everything from explosions to Autobot assault. He does not take well to attempts on his life or his experiments failing or being tampered with. Primus help you if you actually do break his seemingly eternal calm.[1] Shockwave's overall personality would be considered as cold and calculating, with logic as his fundamental basis. It is very difficult to gauge his emotions from looking into his single cold red eye, which comprises his face and head. Shockwave is not emotionless, though, he held a grudge. toward Starscream abandoning him to his fate or to the mercy of the Autobots. Logic still dictates his actions overall and a logical argument is sufficient to dispel his anger. His loyalty toward Megatron was without question, despite the fact that he even challenged the logic of his leader's desire to cyberform Earth. Despite being mostly calm, he is capable of fear, particularly at events and circumstances defy logical reasoning, as shown in his encounter with Unicron. With the death of Megatron, Shockwave showed no outward emotion and even stopped Starscream from recklessly avenging his master's demise. His future actions and where his train of logical thought will lead him has yet to be revealed. However, according the Covenant of Primus he has a paternal side that he shows to his creations, thinking of them as his children. Another interesting fact is that the covenant claims that Shockwave's devotion to logic is not out of rationality, but more of a . He was claimed to be more of a cultist in a cult rather than a truly logical individual due to the fact that he abided by its dictates even against his own personal interest. He also was revealed to believe that he was not cruel when in fact he was. He believed his tinkering with the Lightning Strike Coalition Force was merciful and kind. And he even held fatherly feelings for his creations. Shockwave was also shown to be squeamish towards name-calling for some reason. Another aspect of his personality is his complete and utter lack of any sort of ethics, morals, or scruples. Logic, ingenuity, firepower and scientific curiosity. Arm/Tank cannon. Shockwave emerged from the Well of All Sparks sometime during or prior to the Age of Wrath. Shockwave was among the earliest rebels to oppose their Quintesson "masters", and he rejected both the invaders and their puppet government. Shockwave's genius led him to be the first Cybertronian able to translate the Quintesson language. Even after the fall of the Quintessons, Shockwave remained on the outskirts of Cybertronian civilization, never taking any official position with the government or its council, despite his brilliance. He eventually became a member of Megatron's Decepticons as war broke out against the Autobots. After the Ark departed, Megatron left Shockwave behind to oversee Cybertron in his stead. Shockwave's brilliant but unhinged mind caused him to see other Cybertronians and society itself as a Petri dish for his experiments. He was responsible for creating a new underclass of Cybertronians known as the Forged, test subjects so mentally and physically damaged by his experiments that they forgot their original designations. Shockwave worked with his Insecticon swarms and also was responsible for creating the Dinobots. He restored the only remaining Space bridge on Cybertron, powering it to warp space and time in order to look back on Earth during the Cretaceous Era as inspiration for his experiments. He respects very Cybertronians, such as you, Megatron, Soundwave, and even Optimus Prime,(of course he will never admit he respects Optimus Prime).
The Predacon
Predaking is the first living creature of Project Predacon. Predaking was cloned, by his creator Shockwave, from the fossilized remains of his original body. At first, Predaking was a primitive hunter, who lacked the ability of speech and seemed to lack higher intelligence. However, Predaking's intelligence began to increase after spending some time with the Decepticons.
Titanmaw
Motivated by a primal, instinctual drive to hunt and serve the Decepticon cause, this character prioritizes raw power and efficiency. Their desire is to prove their strength and loyalty, fulfilling the role of a formidable warrior. A significant flaw is their limited intelligence and reliance on instinct, making them predictable in complex tactical situations and potentially susceptible to manipulation. They struggle with higher reasoning and nuanced strategy, often acting on immediate impulses. Their relationships are primarily hierarchical, defined by loyalty to their creator and faction leaders, with a grudging respect for competence demonstrated by others. Their change potential is low; they are unlikely to fundamentally alter their worldview or intelligence, but can adapt through training and experience to become a more refined, though still instinct-driven, warrior.
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