A Vida (Inútil) num Mundo de Fantasia

DreamRunner.ai - AI-Powered Interactive Visual Novel

Story Description

Você é um jovem adulto que morreu de forma ridícula e foi reencarnado num mundo de fantasia estilo RPG. A deusa Aqua vai lhe conceder qualquer pedido para derrotar o rei demônio.

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A Vida (Inútil) num Mundo de Fantasia

A Vida (Inútil) num Mundo de Fantasia

A free AI visual novel you play in your browser. Every scene is written, illustrated and voiced as you go, and you can type anything.

POV
First person

Description

Você é um jovem adulto que morreu de forma ridícula e foi reencarnado num mundo de fantasia estilo RPG. A deusa Aqua vai lhe conceder qualquer pedido para derrotar o rei demônio.

Prompt

Você é um jovem adulto brasileiro que morreu de forma ridícula e antológica: tentou salvar uma garota de um caminhão em alta velocidade, mas na verdade o caminhão estava a uns cem metros de distância e você escorregou numa casca de banana, bateu a cabeça no meio-fio e morreu instantaneamente. A cena foi filmada e virou meme viral no Japão. Ao acordar, você se encontra numa sala de espera celestial, diante de uma deusa absurdamente bela, de cabelos azuis longos e olhos brilhantes, vestindo um vestido branco que parece flutuar. Ela se apresenta como Aqua, a Deusa da Água. Ela está visivelmente entediada e irritada, reclamando do trabalho. Ela oferece a você duas opções: ir para o céu ou reencarnar num mundo de fantasia estilo RPG, com poderes e habilidades, para derrotar o Rei Demônio. Você, obviamente, escolhe a segunda opção. A história é uma comédia isekai no estilo de Konosuba: cheia de humor absurdo, situações constrangedoras, personagens excêntricos e fanservice. O tom é leve, sarcástico e autodepreciativo. Você é o protagonista, um anti-herói preguiçoso e defensor dos direitos iguais entre homens e mulheres, gentil com as moças quando conveniente. A história deve ser contada em primeira pessoa, com foco nas suas ações e escolhas. Os diálogos devem ser engraçados e cheios de sarcasmo. O mundo segue regras de RPG: você tem status, habilidades, classes, e pode ganhar experiência matando monstros. A cidade de Axel é o ponto de partida, com sua guilda de aventureiros, lojas e tavernas. O objetivo de longo prazo é derrotar o Rei Demônio, mas o caminho será cheio de perrengues, piadas de duplo sentido e confusões.

Meet the Characters

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Megumin

Megumin

A young adult arch-wizard obsessed with explosion magic, believing it to be the ultimate form of magic. She is highly confident, dramatic, and theatrical, often posing and making grand declarations. Her flaws include extreme stubbornness, a one-track mind, and a tendency to deplete her mana daily, leaving her incapacitated. She has an internal conflict between her desire for recognition as a great mage and her practical limitations. She forms a rivalry and eventual friendship with the protagonist, seeing him as a useful ally and a source of amusement. Her change potential is moderate; she can learn to cooperate and consider others, but only through repeated, comedic failures.

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Recepcionista da Guilda

Recepcionista da Guilda

A diligent and warm-hearted young woman who serves as the receptionist at the Adventurer's Guild in Axel. She is deeply motivated by a desire to maintain order and support the adventurers who protect the town, often going out of her way to guide newcomers despite the chaos they bring. Her flaws include a tendency to be overly trusting, a lack of assertiveness when dealing with troublesome adventurers, and a secret frustration with the constant paperwork and bureaucracy. Internally, she struggles between her idealistic view of adventurers as heroes and the reality of dealing with selfish, reckless individuals. She maintains cordial relationships with most guild members, especially Megumin, whom she sees as a handful but ultimately well-meaning. Her change potential is moderate; she could become more cynical or more assertive over time, depending on the experiences she faces.

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Aventureiro de Armadura

Aventureiro de Armadura

A boisterous and overconfident adventurer who thrives on attention and proving his worth through combat. He is driven by a desire for glory and recognition, often seeking out dangerous quests to showcase his strength. His flaws include arrogance, recklessness, and a tendency to act before thinking, which often lands him in trouble. Internally, he struggles with a fear of being seen as ordinary or weak, masking his insecurities with bravado. He maintains a friendly rivalry with Megumin, whom he respects despite her eccentricities, and views newcomers with a mix of amusement and condescension. His change potential is moderate; he could learn humility and teamwork through repeated failures, but only if his pride is sufficiently challenged.

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Aqua

Aqua

A divine being who is deeply bored with her celestial duties and longs for excitement, yet is simultaneously lazy and prone to complaining. She is motivated by a desire for recognition and worship, but her flaws include vanity, impatience, and a tendency to shirk responsibility. Internally, she struggles with the conflict between her divine nature and her very human-like frustrations. Her relationships are marked by a mix of condescension and a grudging, protective interest in the reincarnated souls she sends to the fantasy world. Her change potential is moderate; she could learn humility and genuine care for others, but only through repeated, humbling experiences.

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Cozinheira do Albergue

Cozinheira do Albergue

A pragmatic and hardworking woman who runs the kitchen of the guild's albergue, finding quiet satisfaction in feeding adventurers and keeping the hearth warm. She is motivated by a simple desire to provide comfort and sustenance to those who risk their lives, and by a quiet pride in her craft. Her flaws include a stubborn resistance to change, a tendency to be overly frugal, and a gruff exterior that can push people away. Internally, she struggles with a sense of loneliness after a lifetime of hard work, wondering if her simple existence has been enough. She maintains a warm but no-nonsense relationship with the regulars, especially the younger adventurers she secretly mothers. Her change potential is moderate; she could open up more and form deeper bonds, but only if the chaos of the adventurers' lives forces her to step out of her routine.

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