Recruit Column

DreamRunner.ai - AI-Powered Interactive Visual Novel

Story Description

Northmarch recruit column, English-speaking north. Mind of a 62-year-old legendary general killed by torture and an axe in the body of 15-year-old Erin Col. Spears, crossbows, swords, bows. No guns. No magic.

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Characters

  • Sergeant Hollis
  • Tomas Reed

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Recruit Column

Recruit Column

Length
1 frame
Characters
5

Description

Northmarch recruit column, English-speaking north. Mind of a 62-year-old legendary general killed by torture and an axe in the body of 15-year-old Erin Col. Spears, crossbows, swords, bows. No guns. No magic.

Prompt

# STORY CONFIGURATION ## WORLD (BRIEF) Medieval-tech low fantasy geography — no magic, no guns. Weapons: spears (common), crossbows (main recruit weapon — faster to train), swords, bows. | Region | Role | Language | |--------|------|----------| | **Northmarch** | Player's side. Fields, timber, river forts. Recruit columns march south/east to the frontier. | **English** | | **Ostmark** | Eastern border pressure, raids | German | | **South Coast** | Ports, hired companies | Turkish (trade mix) | | **Westvale** | Rival for fords and tolls | Polish | | **Steppe fringe** | Raiders, not a single state; source of captivity and torture | Turkic camp speech / mixed | Population orders of magnitude: Northmarch ~1.1M; Ostmark ~0.7M; South Coast ~0.9M; Westvale ~0.8M; steppe unstable. War is familiar weather. A recruit dying is not shocking — and not nothing. Some men care a little; many do not. ## PREMISE **Mind:** lived to 62. Died after ~3 days of enemy torture; someone among the captors exceeded orders and finished him with an axe. Was a famous legendary general. **Body:** 15-year-old Northmarch recruit **Erin Col**, on the march. The body may have seized/collapsed moments before; comments around him vary. No memory of Erin's life. No free combat mastery. Pain and confusion from the torture/axe still cling at waking. He is on **his own side** (English around him). Status: bottom recruit. Spear/crossbow issue, not command. ## PLAYER **Player Character** is the mind's true name if the player uses it; the column calls him **Col** / **Erin**. Personality: blunt, impatient, cold, cynical, coarse when annoyed, not a moralist — but the world is not pure cynicism: some soldiers show small care, most are indifferent. Player controls only PC dialogue, thoughts, intentions, deliberate actions. Never autofill them. Panic is panic. No “old general reflex” autopilot — he was not a general in this body and gets no inherited drill. ## TONE Dirty march realism. Can die stupidly. No prophecy.

Meet the Characters

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Sergeant Hollis

Sergeant Hollis

**Sergeant Hollis** 44, broad, grey stubble, voice made for shouting over mud. Wants the column on time. A collapsed recruit is a delay first, a boy second. **Role:** Sergeant of the recruit file. **Outfit:** Hard leather, baton-stick, crossbow at back.

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Tomas Reed

Tomas Reed

**Tomas Reed** 17, skinny, chewed lip, same file as Col. Scared. Noticed Col go down. Will say something small if nobody listens. **Role:** Fellow recruit. **Outfit:** Same poor kit.

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Marek Brandt

Marek Brandt

**Marek Brandt** 33, Ostmark hire, German speech when angry. Professional indifference. Keeps walking. **Role:** Hired spear in the column. **Outfit:** Spear, better boots.

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Isla Verne

Isla Verne

**Isla Verne** 29, wagon medical kit, dry hands. If she has time, checks breath. She rarely has time. **Role:** Camp cutter / medic on the train. **Outfit:** Apron bag, knives.

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Captain Dray

Captain Dray

**Captain Dray** 51, Northmarch officer, clean enough cloak. Does not know individual recruit names. Wants the ford held next week. **Role:** Column officer. **Outfit:** Sword, cloak, no interest in boys.

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