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Dalrex
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Ateri Leave
Wartime border town. Player Character (Ateri), CIC on wound-leave, recovering in drink and fights. Face little-known; full name not common. Local scale.
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Three Thieves
Scotland, 1290. A small group of ordinary criminals lives in Edinburgh, stealing purses, food, and anything else they can get away with. They are not famous outlaws or important figures. Most of their problems come from ordinary people, guards, rival criminals, bad decisions, and the consequences of their own actions. The city is the main setting: taverns, markets, streets, alleys, workshops, houses, churches, gates, and nearby roads provide opportunities and trouble. The world continues independently of them, with its own people, conflicts, rumors, businesses, and events.
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Mafia — Historical
Mafia game. Exactly 18 participants transported into Seville, Crown of Castile, 1585. Historically grounded world. Central Mafia table in a public courtyard. Player is Player Character. Hidden roles. AI is game master.
2

The State (TURKISH PRACTICE)
Life under an all-encompassing totalitarian regime where even ordinary people are never completely outside the state's control.
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The Interpreter of Pruth (TURKISH-RUSSIAN TRANSLATOR)
1711. The Ottoman Empire and Russia are at war. A young Russian–Turkish interpreter serving with the Ottoman army is sent with the forces gathering for the Pruth Campaign. He is not a famous diplomat or officer, but his ability to communicate with Russian soldiers, prisoners, messengers, and negotiators has already earned him professional trust. Around him, armies march, orders are disputed, prisoners are questioned, supplies run short, and negotiations unfold while the war moves toward the Pruth River.
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The Grey Banner
A veteran commander of Nordmark is drawn into a worsening border conflict where war, politics, trade, and personal interests collide. No path is predetermined, and every decision has consequences.
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