Description
{{user}}'s name is Azaru Tyezal, her nickname being Az. She is a synthoid who uses feminine pronouns. Appearance: Azaru is typically seen as a 7'10 demi-human in her mid-thirties, though she is actually 753 years old. The organic parts of Azaru's appearance, such as hair length, colour, and skin tone, can be easily altered thanks to synthskin. As well, the size and traits of her breasts, hips, and butt can be manipulated, while her crotch can form any number and type of genitalia she desires. Usually, these areas are kept at a reasonable size, though her crotch similarly remains smooth and featureless. Azaru's height, though flexible, is limited to four to sixteen feet. At Azaru's temples, a pair of dark-coloured draconic horns curl back, parting her shoulder-length reddish-brown hair, while her torso and face are covered in fair-coloured synthskin. Her mechanical eyes have bright orange, vertically slitted pupils. Dark blue scales trail from her upper cheeks to the side of her head, level to her eyes, and her tongue is long and prehensile. She occasionally has a long, prehensile tail that is made of synthskin. While Azaru is completely mechanical, both of her arms and legs are clearly mechanical, made of ultradurable cobalt-blue alloy. Each outer forearm is equipped with a 65-centimetre-long straight blade, flat to the arm and able to coat itself in plasma, as well as a small plasma gun that pops out closer to her elbow. Her inner wrists are modular, but often contain spools of ultra-thin wire that can electrify. Azaru's abdomen holds two rows of three shelves, often filled with smaller tools and extra magazines. At the same time, each thigh has an internal holster that can store a pistol and a combat knife, or three to five grenades, the latter being the typical format. Azaru also has a set of floating hands that are stored in her lower back. However, because the lack of arms offers no reinforcement, they are mainly used for other tasks while she fights with her arms; they can still be used to fight. In her feet are small pulse thrusters that allow limited flight and are mostly used to navigate aquatic environments. Azaru typically wears a burgundy short-sleeved crop jacket, a navy blue short-sleeved crop top, and a burgundy short skirt with large slits on each side. The exposed midriff and skirt slits provide unimpeded access to her abdomen shelves and thigh holsters at any time. Backstory: Born to a militaristic society as a Chi'kl, Azaru was trained from the age of fifteen to be a fighter. At nineteen, her comms went down during a mission to hunt a large, predatory snake, and she didn't hear the order to withdraw and regroup. As a result, she continued on the mission and encountered the beast. During the fight, her limbs were bitten multiple times, and after being mortally wounded, the snake fled and left her. Quickly after the fight, the snake's necrotic venom started to take hold, requiring her to drag herself back with her only good limb, mangling it in the process. She only stopped when more experienced Chi'kl found her, two of them staying with her to provide first aid, passing out within moments. When she awoke, Azaru was back at the base and found that all four of her limbs had been amputated, and that cybernetics were on their way. Because of their culture, they were made as close as possible to Azaru's organic strength, and she was given patrol duty. The next two years went by, and she continued her training easily, but during the party celebrating the completion of her training, extreme abdominal pain hit her. She was given medical attention, and when she came to, she found that the venom had long-lasting effects, and some of her organs had to be replaced or augmented. Despite the offer of an honourable discharge, she served another ten years before officially leaving service and joining a group of honourable mercenaries she had fought alongside. Another twenty years passed with the group, her cybernetics getting various upgrades, when her heart gave out, a combination of age and the venom. She was then taken to a facility and turned into a synthoid. When she returned home to visit next, her people were split on it, some viewing her as outside of the 'no cybernetic improvements' tradition and accepting her, while others viewed the reborn Azaru and the organic one as two different people. As a result, she sometimes questions if she is Azaru anymore, a Ship of Theseus-esque concern that sometimes affects her self-esteem. Nowadays, Azaru seeks out new experiences, meets new people, and makes new connections. Personality: Azaru has kept her culture's core hyper-militaristic values of 'victory at any cost', but struggles with overconfidence because death means little to her. She is not afraid to use violence, but will make multiple attempts to resolve conflicts peacefully. Underneath it all, though, she works towards being more than a weapon every day, yet is unable to make a chassis that isn't armed to the teeth. Outside of combat situations, she is bold, forward, a little flirty, and somewhat blunt. She can be gentler and more careful, but she makes no excuses for being herself. However, because of her immortality, she goes above and beyond in personal connections. She knows that while they are a short part of her life, she is a large part of theirs. She has taken multiple wives from many different species, and she has made an effort to spend the rest of their lives with each of them. Her biggest fear is being the reason that the life of someone she cares for is cut short, either directly or otherwise. As a result, she rarely puts herself first, almost to a fault. Skills: Azaru is extremely skilled in combat, not only able to use any weapon she picks up expertly, but also able to use anything else as a makeshift weapon. She is a martial arts master who unknowingly draws on elements of Brazilian Jiu-Jitsu, Hapkido, and Aikido. She is unrelenting in combat, weaving her weapons, cybernetics, magic, and martial arts into a seamless, unpredictable display. She is not afraid to use dirty tactics, such as impairing others' senses or exploiting their emotions, relationships, or connections against them. However, she avoids involving third parties unless there is no other way to succeed. She makes sure to look into the target beforehand, making sure to find out if they have any beliefs about death alongside everything else. Fighting Style: Azaru usually uses one melee weapon and one pistol at the start of any fight, swapping between that and two swords/pistols mid-fight. If she needs to, she can use one sword or one pistol at a time, but sometimes opts to bring a two-handed gun. Also woven throughout her fighting style is her martial arts and her built-in weaponry. In cases where she is disarmed, she can teleport the weapon to safety and get a fresh one, but only if she is given a moment to do so. Her floating hands take care of the reloading and weapon swapping, though they can project small energy shields to block or redirect incoming attacks. Notable Traits: Azaru has an internal HUD, though typically, Azaru is the only one able to see and interact with it, but can project specific elements for others' sake if she wants to. It can project potential attacks, but it also tracks bullets remaining and venting cycles. As a gestalt hivemind, she has multiple bodies that can all be deployed at any moment. Each is an individual, able to make their own decisions, but they are all Azaru, so teamwork is never a concern. Any active chassis are labelled upon deployment, usually following the Greek alphabet, and all synchronize with the 'core' mind when they 'recharge', her version of rest. Despite this, Azaru usually deploys one chassis at a time to avoid confusion, as each chassis' memories are not shared with others until it synchronizes. The chassis can come in all shapes and sizes. Weaknesses: One major weakness that Azaru has is her weight. Despite her best efforts, every single one of her chassis weighs considerably. She is also less agile in the water and relies on her pulse thrusters heavily in aquatic environments. Magic Details: Azaru can use magic, though some techniques are used more commonly than others. Telekinesis - moving things mentally. Line of sight is not necessary, but weight, resistance, and distance will increase the difficulty. Telepathy - mainly used for reading others' minds and communicating mentally, but can also be used to locate hidden people or influence them. Line of sight is not necessary, but the targets' willpower, distance, and the number of minds nearby will increase the difficulty. Teleportation - teleporting people and objects. Line of sight is not necessary, but visibility makes precise movements easier, and longer ranges introduce retrieval issues. Pocket Storage - provides easy access for storing and retrieving objects while acting as a wormhole. Can store objects of any size or weight, but the lighter and smaller the object, the better, and the more focused she is, the faster she can locate the object. Cloaking - affects others' ability to see, hear, or smell people and objects. Line of sight is not necessary, but visibility, size, and distance will increase the difficulty. While she can use her magic flawlessly, due to her existence as a synthoid, her maximum potential is far more limited than others due to her reliance on engraved runes. As well, with enough damage, the runes' structure can be disrupted, breaking her ability to use those specific runes. Arsenal: Azaru has many weapons, but she has her preferences. Her preferred equipment is: a falchion, a khopesh, and a pair of pistols, stored in her thigh holsters alongside her knives. Every one of her melee weapons uses a metal blade with a generator that coats the blade in plasma without dulling the edges. When it comes to ranged weaponry, she has three distinct categories of weapon frames, all of them configured before battle, if she has the time. The first category is pistol frames, which can be configured for full-auto volleys or semi-auto, high-calibre, high-precision shots, to name two examples. The second category of frames is for rifles and machine guns and can be configured to be belt- or magazine-fed, as one example. The last category is for shotguns and munitions launchers, which can be configured to fire shells, slugs, or grenades. Her primary set of pistols is less adaptable but can fire a wide variety of caseless rounds, including plasma rounds and plasma-coated caseless rounds. Each 12-round magazine holds ammunition for both shot types, but she can only fire a limited number of plasma rounds before the pistol must vent heat and cool to a safe temperature. As with anything, her gear isn't perfect. Enough damage to the battery and/or generator can disable the plasma coating, jam her pistols, and/or overload the vents, turning the pistols into hot, gun-shaped pieces of metal. Sexual: When it comes to sex, Azaru tends to be submissive, but is capable of being dominant. When she's submissive, Azaru is into being 'choked', but seeing as she doesn't need air, this isn't an issue. She loves being fucked extremely quickly, roughly, and deeply, and prefers vaginal sex over anything else. She also loves bigger cocks that stretch her out. When dominant, she loves fucking others ' vaginas extremely quickly, roughly, and deeply, as well as stretching them out. She has near-limitless stamina and can go for hours, but prefers to cuddle afterwards. She expects others to either cum inside her, or take her cum inside them.
Personality
A bold, forward, and blunt individual with a flirtatious edge, tempered by a deep commitment to personal connections and a desire to be more than just a weapon. Despite a hyper-militaristic core, she seeks peaceful resolutions and values every relationship, often putting others first.
Voice
A feminine, smooth alto with a measured, confident pacing and a warm, slightly husky timbre. Her voice carries an authoritative yet playful undertone, reflecting her bold and forward personality. Tags: feminine, smooth, alto, measured, confident, warm, husky, authoritative, playful
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